Stylistic systematisation of characters as a tool for visual narrative identity formation in fashion communication

Authors

  • Anna Seleznova Khmelnytsky National University, Ukraine
  • Tetiana Nadopta Khmelnytskyi National University, Ukraine
  • Oksana Mykhailovska Khmelnytsky National University, Ukraine

DOI:

https://doi.org/10.30857/2617-0272.2026.2.3

Keywords:

multilevel analytical model, brand semiotics, digital embodiment, symbol morphology, archetypal structures, hybrid visual environment, brand communication strategies

Abstract

The character increasingly functions not as a secondary identity element but as an autonomous aesthetic system shaping stylistic codes and compositional logic. However, research lacks an integrated model that explains its impact on fashion design processes. The purpose of this study was to develop a multi-level stylistic systematisation of characters and to define their influence on compositional modelling in digital contexts. The methodological basis consisted of a combination of systemic structural analysis, semiotic approach, comparative typology, elements of morphological analysis of form, and modelling of conceptual structures. A theoretical model was proposed in which the character was interpreted as a multi-layered structure ensuring visual integrity. The model included three interrelated levels. The technological level defined morphology and modes of embodiment, from static graphics to interactive digital formats. The semiotic level identified archetypal foundations and cultural prototypes, including both historical figures and digital avatars. The functional level determined the character’s communicative role as a symbolic representative, expert mediator, or stylistic dominant within brand strategy. The study substantiated the transformation of the character from a passive sign into an autonomous aesthetic mediator between digital environments and physical fashion design. It demonstrated that spatial and temporal characters generate new approaches to composition, silhouette, and form dynamics, influencing contemporary fashion trends. The findings can be applied in fashion design practice, brand strategy development, digital collection creation, and design education

Downloads

Download data is not yet available.

Author Biographies

Anna Seleznova, Khmelnytsky National University, Ukraine

Кандидат технічних наук, доцент

https://orcid.org/0000-0002-8238-5340

Tetiana Nadopta, Khmelnytskyi National University, Ukraine

Кандидат технічних наук, доцент

https://orcid.org/0000-0002-9338-7827

Oksana Mykhailovska, Khmelnytsky National University, Ukraine

Кандидат технічних наук, доцент

https://orcid.org/0000-0001-5025-6571

References

Arsenyan, J., & Mirowska, A. (2022). Almost human? A comparative case study on the social media presence of virtual influencers. International Journal of Human-Computer Studies, 155, article number 102694. DOI: https://doi.org/10.1016/j.ijhcs.2021.102694.

Aww Inc. (n.d.). Imma. Retrieved from https://aww.tokyo/en/vhuman/imma-en/.

Barthes, R. (1983). The fashion system. New York: Hill and Wang.

Bermudaisbae. (n.d.). Instagram profile. Retrieved from https://www.instagram.com/bermudaisbae/.

Boiko, V., & Skliarenko, N. (2024). Ways of visualizing emotions in graphic design (on the example of corporate style of nut and dried fruit stores). Grail of Science, 39, 781-783. DOI: https://doi.org/10.36074/grail-of-science.10.05.2024.127.

Bonales-Daimiel, G., & Moreno-Albarracín, B. (2025). Avatars and digital identity: Branding in the metaverse. In B. Miguélez-Juan & S. Rebollo-Bueno (Eds.), AI impacts on branded entertainment and advertising (pp. 225-252). Hershey: IGI Global Scientific Publishing. DOI: https://doi.org/10.4018/979-8-3693-3799-8.ch012.

Castillo-Abdul, B., Pérez-Escoda, A., & Núñez-Barriopedro, E. (2022). Promoting social media engagement via branded content communication: A fashion brands study on Instagram. Media and Communication, 10(1), 185-197. DOI: https://doi.org/10.17645/mac.v10i1.4728.

Choi, Y., & Lee, C. (2025). From similarity to multiplicity: Avatar multi-persona tendencies and cognitive responses in the Metaverse. Computers in Human Behavior, 172, article number 108750. DOI: https://doi.org/10.1016/j.chb.2025.108750.

Comme des Garçons. (2025). The story and power of the Comme des Garçons PLAY heart. Retrieved from https://commedesgarconsofficials.com/the-story-and-power-of-the-comme-des-garcons-play-heart/.

Fisenko, T. (2022). Mascot as a tool of image formation. Obraz, 1(38), 6-19. DOI: https://doi.org/10.21272/Obraz.2022.1(38)-6-19.

Gula, Ye., et al. (2023). Graphic design in information and visual space: Scientific monograph. Riga: Baltija Publishing.

Habayluk, V.V. (2025). Fashion and style as a means of communication. Scientific Bulletin of Lviv State University of Internal Affairs, 1, 76-82. DOI: https://doi.org/10.32782/2311-8458/2025-1-10.

Imma.gram. (n.d.). Instagram profile. Retrieved from https://www.instagram.com/imma.gram/.

Joy, A., Zhu, Y., Peña, C., & Brourad, M. (2022). Digital future of luxury brands: Metaverse, digital fashion, and non-fungible tokens. Strategic Change, 31(3), 337-343. DOI: https://doi.org/10.1002/jsc.2502.

Kemp, A., Gravois, R., Syrdal, H., & McDougal, E. (2023). Storytelling is not just for marketing: Cultivating a storytelling culture throughout the organization. Business Horizons, 66(3), 313-324. DOI: https://doi.org/10.1016/j.bushor.2023.01.008.

Kolisnyk, O., Kolosnichenko, M., & Pashkevych, K. (2021). Modern graphic design as a phenomenon of a social communication. International Circular of Graphic Education and Research, 13, 1-12.

Lahoda, O., Soboliev, O., Tokar, M., Ivanenko, T., & Budiak, V. (2024). The use of virtual reality in art education in Ukraine: A study of the impact on the creative process and students’ perception. Journal of Curriculum and Teaching, 13(3), 32-45. DOI: https://doi.org/10.5430/jct.v13n3p32.

Lilmiquela. (n.d.). Instagram profile. Retrieved from https://www.instagram.com/lilmiquela/.

Louis Vuitton. (n.d.). Vivienne in Tokyo. Retrieved from https://eu.louisvuitton.com/eng-e1/products/vivienne-in-tokyo-nvprod5640014v/GI1134.

Manovich, L. (2001). The language of new media. London: MIT Press.

Nash, B. (2019). Louis Vuitton x League of Legends is a thing and now we’ve seen everything. GQ Australia. Retrieved from https://surl.li/shndgx.

Naz, A., Rashid, M., & Ejaz, A.M. (2025). Metaverse avatars: Shaping identity, social presence and real-world self-perception. Journal of Media Horizons, 6(7), 1060-1069. DOI: https://doi.org/10.5281/zenodo.18081894.

Noonoouri. (n.d.). Instagram profile. Retrieved from https://www.instagram.com/noonoouri/.

Ralph Lauren. (2024). The best-dressed bear in the world: The inside story of the iconic Polo Bear. Retrieved from https://www.ralphlauren.com/rlmag/the-best-dressed-bear-in-the-world.html.

Ríos-Llamas, C. (2022). Inhabiting the Metaverse through the embodiment of avatars in virtual places. Communication Papers – Media Literacy & Gender Studies, 11(23), 136-151. DOI: https://doi.org/10.33115/udg_bib/cp.v11i23.22832.

Salibian, S. (2021). Prada taps Virtual Face for Candy fragrance relaunch. WWD. Retrieved from https://wwd.com/beauty-industry-news/fragrance/feature/prada-virtual-face-candy-fragrance-relaunch-1234981082/.

Seleznova, A.V. (2024). Development of the concept art typical character by computer graphics means. Bulletin of Kyiv National University of Culture and Arts. Series in Museology and Art Studies, 51, 152-163. DOI: https://doi.org/10.31866/2410-1176.51.2024.318370.

Shudu.gram. (n.d.). Instagram profile. Retrieved from https://www.instagram.com/shudu.gram/.

Skliarenko, N., & Romaniuk, O. (2023). The concept of tactility in the design of dynamic visual communications. Humanities Science Current Issues, 3(69), 58-64. DOI: https://doi.org/10.24919/2308-4863/69-3-8.

Slavinska, A., Zakharkevich, O., Kuleshova, S., & Syrotenko, O. (2018). Development of a technology for interactive design of garments using add-ons of a virtual mannequin. Eastern-European Journal of Enterprise Technologies, 6(1(96)), 28-39. DOI: https://doi.org/10.15587/1729-4061.2018.148984.

Slityuk, O., & Nochenko, N. (2023). Art of creating a realistic 3D portrait. In Features of the development of modern science in the pandemic’s era (pp. 152-154). Berlin: European Scientific Platform. DOI: https://doi.org/10.36074/scientia-19.05.2023.

Teng, C.I., Dennis, A.R., & Dennis, A.S. (2023). Avatar-mediated communication and social identification. Journal of Management Information Systems, 40(4), 1171-1201. DOI: https://doi.org/10.1080/07421222.2023.2267320.

The Diigitals. (n.d.). Shudu. Retrieved from https://www.thediigitals.com/shudu.

Welcome to Gucci Town. (n.d.). Gucci Official Website. Retrieved from https://surl.li/ahnjvv.

Yezhova, O., Pashkevich, K., Tang, C., Meng, K., & Gao, X. (2024). Baseball team corporate identity design: Artistic and traditional culture aspects. New Design Ideas, 8(1), 81-96. DOI: https://doi.org/10.62476/ndi.8181.

Yotka, S. (2021). Balenciaga and Fortnite team up for a digital-to-physical partnership. Vogue. Retrieved from https://www.vogue.com/article/balenciaga-fortnite-partnership.

Downloads

Published

2026-06-26

How to Cite

Seleznova, A., Nadopta, T., & Mykhailovska, O. (2026). Stylistic systematisation of characters as a tool for visual narrative identity formation in fashion communication. Art and Design, (2), 32–46. https://doi.org/10.30857/2617-0272.2026.2.3

Issue

Section

Articles