Stages of the evolution of exhibition space design: from object-based display to experience-oriented and digital models

Authors

  • Ruslana Khynevych Kyiv National University of Technologies and Design, Ukraine
  • Mykhaylo Tverdyi Kyiv National University of Technologies and Design, Ukraine

DOI:

https://doi.org/10.30857/2617-0272.2026.3.5

Keywords:

design, museum, innovation, digital technologies, cultural space, inclusivity, sustainability

Abstract

The relevance of the study is driven by the transition of exhibition space from a model of object demonstration to the organisation of an integral visitor experience, in which spatial, communicative, digital, inclusive, and environmental factors interact. The aim of the work is to systematise the stages of the evolution of exhibition space design and to determine the design implications of this evolution for contemporary museum, cultural, and commercial practice. The study is based on a set of methodological approaches: systemic analysis, historical-typological, analytical, comparative, and cultural methods. The methodology relies on a two-step algorithm: at the first stage, using content analysis, key evolutionary markers were identified (addressee, publicity, display model, route logic, interpretation, mediation, visitor participation); at the second stage, a chronological grouping of phases was carried out. A comprehensive staging of the evolution of exhibition space design is substantiated, covering six consecutive phases – from the private-collecting and public-museum stages to the industrial-event, professionalised, narrative-human-centred, and contemporary digital-hybrid, inclusive, and sustainable environments. Key regularities were identified: a gradual shift of the design centre from the exhibit to the visitor interaction system, the cumulative overlapping of previous models, and the expansion of the boundaries of the design object. The practical value lies in the development of a comprehensive analytical model that integrates historical types of exhibition environments with current design requirements, which can be used for curatorial planning, analysis, evaluation, and the design of contemporary exhibition environments.

Downloads

Download data is not yet available.

Author Biographies

Ruslana Khynevych, Kyiv National University of Technologies and Design, Ukraine

Ph.D. in Technical Sciences, Associate Professor
https://orcid.org/0000-0002-3130-5785

Mykhaylo Tverdyi, Kyiv National University of Technologies and Design, Ukraine

References

Abyzov, V., & Sidorova, A. (2020). Features of Interior Exhibition Space Design: Compositional Techniques and Means. Technologies and Design, 4(37). http://nbuv.gov.ua/UJRN/td_2020_4_4

Anastasovitis, E., Georgiou, G., Matinopoulou, E., Nikolopoulos, S., Kompatsiaris, I., & Roumeliotis, M. (2024). Enhanced Inclusion through Advanced Immersion in Cultural Heritage: A Holistic Framework in Virtual Museology. Electronics, 13(7), 1396. doi: 10.3390/electronics13071396

Crippa, D., Botta, L., & Di Prete, B. (2025). Sustainability, Museums, and Codes of Exhibition Design. History and Counter-History of Exhibition Design. Diid, 86, 148–159. doi: 10.30682/diid8526j

Dalle Nogare C., & Murzyn-Kupisz M. (2024). Core functions, visitor friendliness and digitalisation: a comparative analysis of corporate museums’ performance. Journal of Cultural Economics, 48(3), 405–437. doi: 10.1007/s10824-024-09515-z

De Winter J. C. F., Dodou D., & Tabone W. (2022). How do people distribute their attention while observing The Night Watch? Perception, 51(11), 763-788. doi: 10.1177/03010066221122

Drivas I., & Vraimaki E. (2025). Evaluating and Enhancing Museum Websites: Unlocking Insights for Accessibility, Usability, SEO, and Speed. Metrics, 2(1). Art. 1. doi: 10.3390/metrics2010001

Fleming, M. (2021). Embodied ephemeralities: Methodologies and historiographies for investigating the display and spatialization of science and technology in the twentieth century. History of Science, 59(2), 197–219. doi: 10.1177/0073275319858528

Freedman, J. (2021). Hidden Gems: Using Collections in Museums to Discover the Motivations of Collectors. Collections: A Journal for Museum and Archives Professionals, 17(4), 473–490. doi: 10.1177/1550190621998330

Glaser, M., Hug, L., Werner, S., & Schwan, S. (2025). Spatial versus normal audio guides in exhibitions: Cognitive mechanisms and effects on learning. Educational Technology Research and Development, 73, 169–198. doi: 10.1007/s11423-024-10424-3

Heo, J.-Y., & Lee, J. H. (2025). A Chronological Review of the Expansion of the Museum’s Role in Relation to Spatial Changes. Buildings, 15(11), 1952. doi: 10.3390/buildings15111952

Jee, B. D., & Anggoro, F. K. (2021). Designing Exhibits to Support Relational Learning in a Science Museum. Frontiers in Psychology, 12, 636030. doi: 10.3389/fpsyg.2021.636030

Kasemsarn, K., & Nickpour, F. (2025). Museum Presentations for Older Adults: A Review of Universal Design for Learning (UDL) Integration with Digital Storytelling (DST) Guidelines. Heritage, 8(6), 189. doi: 10.3390/heritage8060189

Krukar, J., & Dalton, R. C. (2020). How the Visitors’ Cognitive Engagement Is Driven (but Not Dictated) by the Visibility and Co-visibility of Art Exhibits. Frontiers in Psychology, 11, 350. doi: 10.3389/fpsyg.2020.00350

Liu, Q., & Sutunyarak, C. (2024). The Impact of Immersive Technology in Museums on Visitors’ Behavioral Intention. Sustainability, 16(22), 9714. doi: 10.3390/su16229714

Malaniuk, V. (2024). Innovative Technologies in the Exhibition Design of Modern Corporate Museums. Current Issues of the Humanities, 74(2), 47–53. doi: 10.24919/2308-4863/74-2-7

Monclús J., & Díez-Medina C. (2025). International exhibitions and open public spaces: echoes of the times or forerunners? Planning Perspectives, 40(6), 1481–1506. doi: 10.1080/02665433.2025.2534846

Paananen, S. (2024). Co-Designing Interactive Technologies for Cultural Heritage Contexts: Creating and Evaluating Interactive Museum Experiences. In A. Matviienko, J. Niess, & T. Kosch (Eds.), MUM '24: Proceedings of the International Conference on Mobile and Ubiquitous Multimedia, 549-551. ACM. doi: 10.1145/3701571.3703597

Rasmussen, C. H., Rydbeck, K., & Larsen, H. (Eds.). (2022). Libraries, archives, and museums in transition: Changes, challenges, and convergence in a Scandinavian perspective. Routledge. doi: 10.4324/9781003188834

Shehade, M., & Stylianou-Lambert, T. (2020). Virtual Reality in Museums: Exploring the Experiences of Museum Professionals. Applied Sciences, 10(11), 4031. doi: 10.3390/app10114031

Smith, A., Gold, J. R., & Gold, M. M. (2025). Exhibitionary urbanism: International Expos and city planning, 1851–2025. Planning Perspectives, 40(6), 1421–1437. doi: 10.1080/02665433.2025.2574891

Tarp, L. (2018). Museum Wormianum: Collecting and Learning in 17th Century Denmark. In G. D. Rosenberg, & R. Clary (Eds.), Museums at the Forefront of the History and Philosophy of Geology: History Made, History in the Making, 81-89. doi: 10.1130/2018.2535(06)

Tverdyi, M., & Khynevych, R. (2025). Exhibition Space as a Multimedia Environment: Trends and Design Solutions. Theory and Practice of Design, 4(38), 1, 318–325. doi: 10.32782/2415-8151.2025.38.1.36

Wang, X., Kayukawa, S., Takagi, H., & Asakawa, C. (2022). BentoMuseum: 3D and Layered Interactive Museum Map for Blind Visitors. In: ASSETS ’22: Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 1-14. doi: 10.1145/3517428.3544811

Wintle, C. (2022). Exhibition Making in Crisis: Professional Identity and Radical Museum Exhibition Design in Britain after the Second World War. Journal of Design History, 35(1), 16–34. doi: 10.1093/jdh/epab018

Yezhova, O., Zhao, J., & Pashkevich, K. (2025). Exploring design aspects of online museums: from cultural heritage to art, science and fashion. Preservation, Digital Technology & Culture (PDTC), 54(1), 35-50. doi: 10.1515/pdtc-2024-0044

Published

2026-10-05

How to Cite

Хиневич, Р., & Твердий, М. (2026). Stages of the evolution of exhibition space design: from object-based display to experience-oriented and digital models. Art and Design, (3), 56–65. https://doi.org/10.30857/2617-0272.2026.3.5

Issue

Section

Articles

Most read articles by the same author(s)